![]() Emscripten (WebAssembly and JavaScript).RetroArch has been ported to the following platforms: RetroArch also emphasizes being easy to integrate into various launcher frontends. Real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc. In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, It also has a full-featured command-line interface. It is designed to be very portable and features a gamepad-centric and touchscreen UI. While still having all the useful core features expected from an emulator. GitHub mirrors of projects, useful for generating diff files: libretro-mirrors.Helper scripts to build libretro implementations: libretro-super.More developer-centric stuff is found here. You could create a post in Reddit with Technical Support flair. To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch. Latest binaries are currently hosted on the buildbot. libretro is completely open and free for anyone to use. Interface to include support for emulators and/or game engines. ![]() While RetroArch is the reference frontend for libretro, several other projects have used the libretro Libretro is an API that exposes generic audio/video/input callbacks.Ī frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle.Ī libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort. These programs are instantiated as dynamic libraries. ![]() Popular examples of implementations for this API includes video game system emulators and game engines as well as RetroArch is the reference frontend for the libretro API.
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